Wolverine in his yellow-and-blue suit with claws out, from the official Marvel's Wolverine Story Trailer
Image: Official PlayStation YouTube channel

Before talking specs, one thing needs to be clear: Marvel's Wolverine launched on September 15, 2026 as a PlayStation 5 exclusive (see our release date rundown and our critics' roundup), and no PC version has been announced. The odds are lower than they used to be: in May 2026, according to Bloomberg's Jason Schreier, PlayStation Studios head Hermen Hulst told employees that the company's narrative single-player games will now stay PlayStation exclusive. Here's how the game runs on PS5, and what a PC version would likely need if Sony ever changes course.

A PS5 exclusive, and a PC version that may never come

Insomniac's earlier games did reach PC: Marvel's Spider-Man Remastered arrived on August 12, 2022, and Ratchet & Clank: Rift Apart in July 2023, about two years after its PS5 launch. That pattern is what made a Wolverine port look likely. Sony's new policy breaks it for single-player games, while live-service titles still go multiplatform. Schreier had already said in February that he "wouldn't be surprised if it never came to PC." Until Sony or Insomniac announces otherwise, treat any PC spec sheet you see online as speculation.

PS5 graphics modes: what Insomniac confirmed

For the first time in one of its games, Insomniac made Performance Mode the default, and it runs at 60 FPS with ray tracing on the base PS5. The studio says it built the game around that target from early development.

  • Base PS5, Performance Mode (default): 60 FPS with ray tracing. Digital Foundry's analysis, as reported by other outlets, puts the internal resolution at around 1296p in typical scenes.
  • PS5 Pro: the game is PS5 Pro Enhanced and uses PlayStation Spectral Super Resolution (PSSR). Reports based on Digital Foundry put the Pro's performance mode at 4K output, 60 FPS with ray tracing, from an internal resolution near 1440p, with an Advanced RT option that costs only about 3 to 4 FPS in tested scenes.

In practice, there's no painful trade-off between image quality and smoothness on PS5: the default mode already gives you 60 FPS with ray tracing.

What a PC version would likely need

With no official spec sheet, the best reference is Insomniac's previous PC ports, both handled by Nixxes Software:

Game (PC port) Minimum GPU (720p, 30 FPS) Minimum RAM Recommended GPU (1080p, 60 FPS) Recommended RAM
Marvel's Spider-Man Remastered (2022) GTX 950 / RX 470 8 GB GTX 1060 6GB / RX 580 8GB 16 GB
Ratchet & Clank: Rift Apart (2023) GTX 960 / RX 470 8 GB RTX 2060 / RX 5700 16 GB

Both games need about 75 GB of storage. Rift Apart runs on a hard drive but recommends an SSD, and it uses DirectStorage to load assets fast. Wolverine was built for PS5 with ray tracing on by default, so a PC version would probably sit at or above Rift Apart's tiers, especially for ray tracing. That's an estimate based on precedent, not a spec sheet.

Our advice in the meantime

If you play on PS5, there's nothing to prepare: leave Performance Mode on. If you're holding out for PC, don't buy hardware for a port that may never come. Upgrade for the games you play now, and see our graphics card buying guide for what each budget gets you at today's prices.

Bottom line

Marvel's Wolverine is a PS5 exclusive with 60 FPS and ray tracing by default, on base PS5 as well as PS5 Pro. Insomniac's past ports would suggest a PC version within two years, but Sony's May 2026 decision to keep narrative single-player games on PlayStation makes that unlikely for now.

Sources

Vostrike Newsroom
Editorial team

Vostrike's editorial desk. Articles are researched from cited sources and checked by a human editor before publication. We don't put our own score on games we haven't played.