In-game screenshot of a map base in Honor of Kings, Tencent's top-grossing mobile MOBA
Image: Official Honor of Kings website

Mobile players spent $6.57 billion on games in August 2026, according to Sensor Tower, down 1% from July. A handful of games take a large share of that. Here's which ones, based on AppMagic's monthly estimates.

September 2026: the top 10

AppMagic's revenue estimates for September 2026 (net of store commission and taxes, and excluding Android stores in China):

Rank Game September revenue Change vs August
1 Honor of Kings $135M -12%
2 Gossip Harbor $99.1M -12%
3 Roblox $98M about -3%
4 Royal Match $91.3M -16%
5 MONOPOLY GO! $81.5M n/a
6 Whiteout Survival $78.8M -19%
8 Kingshot $64.2M -18%
9 Pokémon GO $61.9M +23%
10 PUBG Mobile $55.2M -50%

The report we used doesn't name the No. 7 game.

Honor of Kings: the only $100 million game

Tencent's MOBA Honor of Kings was the only game above $100 million in September. Its best month of 2026 was January, with $172.4 million from iOS in China alone, and it spent two summer months above $150 million before the September dip, which the report links to the end of China's summer school holidays.

A merge game at No. 2

The surprise of 2026 is Gossip Harbor: Merge & Story, a narrative merge game. It had a record August at $112.3 million, helped by its fourth-anniversary events, and Sensor Tower ranked it second worldwide for the month, behind Honor of Kings and ahead of Whiteout Survival, Royal Match and Candy Crush Saga. Royal Match, Dream Games' puzzle game, also stays in the top 5.

Strategy games are cooling

Some of the big 4X strategy games are slipping. Last War: Survival has been losing revenue for months and fell to 13th in September at $43.2 million, less than half of its February figure ($128.2 million). Whiteout Survival dropped from $96.9 million in August to $78.8 million.

Where gacha games stand

Gacha games are no longer in the top 10. In January 2026, AppMagic put Genshin Impact at $43.4 million, 14th worldwide. The biggest monthly totals now come from MOBAs, casual games and strategy titles. If you're starting one, our Genshin Impact beginner's guide and Honkai: Star Rail beginner's guide cover how to spend wisely.

Where the money comes from

By country, Sensor Tower's August data puts the United States at 28.6% of mobile game spending, China at 16.7% and Japan at 12.2% (App Store and Google Play only, so most Android spending in China isn't counted).

Sources

Vostrike Newsroom
Editorial team

Vostrike's editorial desk. Articles are researched from cited sources and checked by a human editor before publication. We don't put our own score on games we haven't played.