8.7/ 10

Verdict

A generous, honest remaster that modernizes one of the greatest RPGs ever made without betraying it. This isn't a remake, and shouldn't be judged as one: it's The Witcher 3, elevated, with the structural flaws of its age still visible beneath the shine.

Banner artwork for The Witcher 3: Wild Hunt on its Steam page
The Witcher 3: Wild Hunt – Remastered, Steam (store.steampowered.com), credit CD PROJEKT RED

Some games don't need retesting to know they're great. The Witcher 3: Wild Hunt has been one of them since 2015, and CD Projekt Red knows it well: rather than a risky remake in the style of Demon's Souls or Dead Space, the Polish studio chose the path of a generous remaster, free for all owners of the base game, expansions included. We spent roughly thirty hours on a press build, between muddy Velen and sun-drenched Toussaint, to see what eleven years of technological distance actually changes about the experience.

The essentials: a facelift, not a resurrection

Let's be clear about what this Remastered edition is and isn't. It isn't Baldur's Gate 3, it isn't a game rebuilt from scratch. It's a deep modernization pass on the existing REDengine, with rendering rethought at the system level rather than patched case by case. Path tracing (on setups that can afford it), DLSS 4.5, and FSR 4 are all present, along with reworked HDR and noticeably denser vegetation. The most striking result shows up at dusk and dawn: the raking light over Novigrad's rooftops or Toussaint's vineyards gives the game a photorealistic grain you simply wouldn't expect from a 2015 title.

The rest of the overhaul is just as pragmatic. The skill system has been thoroughly redesigned, with reworked trees, revised spells, and new perks that finally make hybrid builds viable: no more near-mandatory rush into the alchemy or sword tree just to survive on Death March. Sign visual effects have been reworked, Roach responds better to commands (a long-standing community grievance, finally addressed), and the bestiary shows slightly refined behaviors. The cherry on top: transmogrification finally lets you wear the armor you love without sacrificing your stats, a minor addition on paper but one that meaningfully improves late-game enjoyment.

The experience: Velen has never smelled so convincingly of mud

What stands out when picking the game back up isn't so much the list of new features as the overall sense of fluidity. Combat, often cited as the original Witcher 3's weak point (too stiff, too soft depending on who you ask), has gained responsiveness without losing the somewhat heavy, "old-school" tactical identity that gives the series its charm compared to snappier soulslikes. Dodges feel crisper, sword combos flow more freely, and fights against tougher monsters (an opening griffon remains a real wall) stay just as satisfying as in 2015, only better.

The free inclusion of Hearts of Stone and Blood and Wine is obviously the strongest selling point of the package, and it's no exaggeration: these two expansions remain among the best additional content ever produced for an RPG, with Toussaint in particular still outclassing pretty much everything the genre has offered since in terms of art direction and side-quest writing. Seeing them run with reworked lighting is a genuine pleasure, almost a rediscovery for anyone who finished them years ago.

On consoles, the game targets 60 frames per second in performance mode on PS5 and Xbox Series X, with a quality mode favoring visual fidelity, a classic choice for this generation, well executed here, without the stutters that plagued the initial 2022 next-gen release.

The limits: the weight of the years still shows

Not everything is perfect, and it would be dishonest to claim otherwise. Facial animation, especially in close-up dialogue, clearly shows its age despite the touch-ups: faces remain a notch below what you'd expect from a 2026 game, with stiff micro-expressions that clash against the photorealistic lighting all around. Some ground textures and secondary object textures haven't received the same treatment as hero assets, creating a patchwork quality in places.

More troubling: NPC artificial intelligence and general world physics have barely moved at all. Villagers still follow the same mechanical routines, bodies still react with that characteristic REDengine stiffness, and the minor scripting bugs (quests that don't trigger at the right moment, objects clipping through scenery) that fans of the game know by heart are all still there, almost like old friends. This isn't a new Witcher 3: it's the same game, beautifully redecorated.

It's also worth being honest about the hardware required: enjoying the showcase-level path tracing demands a recent, powerful graphics card. On more modest hardware, the visual gain is real but far less spectacular, and the remaster's premium appeal shrinks accordingly.

Who is it for?

For newcomers who've never set foot on the Continent, this is now the best possible entry point, no question: visually up to 2026 standards, with one of the greatest stories ever written in Western RPGs, and two free expansions that alone are worth the price of a full game. For veterans who've finished the game multiple times, the calculation is different: it isn't reason enough to start over if you have no particular fondness for Velen and Skellige, but the free upgrade makes the decision easy either way: the worst-case scenario is loading up your save and seeing the facelift for yourself, at no extra cost.

Score: 8.7/10. The Witcher 3: Wild Hunt – Remastered doesn't reinvent anything, and it didn't need to. It's a well-executed love letter to one of modern RPG's cornerstones, with lighting that genuinely earns the word "next-gen." The cracks from 2015 are still there if you go looking for them, but honestly, nobody's going to look very hard.

Pros

  • Spectacular lighting overhaul, path tracing leading the charge
  • Skill system finally flexible, transmog frees up your style
  • Blood and Wine and Hearts of Stone included for free
  • Combat and movement noticeably smoother

Cons

  • Facial animation and some textures still betray their 2015 roots
  • NPC AI and physics haven't moved an inch
  • The game's narrative weight isn't rediscovered, only revisited
Nova Ashford
Writer

Gamer and writer specialized in FPS/RPG, always on the lookout for the latest releases and the best PC builds.